Team Building: Fire GW Preparations

Before anything else, if you’re still a new player and you’re reading this then this post is probably not for you as this focuses on the one-turn-kill (OTK) aspect on Unite & Fight(GW)’s Extreme+ raid which will be everyone’s best source of piling up meats/baits.

Now, if you’ve been playing GBF for a good while already and are part of a Tier A crew then fast tracking your EX+ kills for more meats is definitely something you’ll aim for especially when the upcoming advantage is already a good element in your account; that said, some people actually does have a hard time forming teams that can pull off the OTK stunt. While grid plays an important factor, your lineup plays an even more important factor as you specifically need to deal around 20m damage in 1 turn to pull off the said feat. As the title suggests, this is a post focused on discussing a list of useful characters but before anything else, let me just clear up that I’m recommending based on the units that I have because I can’t speak for units that I don’t have even if most people recommend them.

Main Character Class:

Now, I haven’t played around with different classes a lot for OTK setups so I’ll just put up the two most I’ve used and played around with.

  • Chrysaor

The main bread and butter class for CA-based parties due to the class’ ability to dual CA, if you’re wielding a primal grid then you definitely can’t go wrong with a combination of Ixaba and Xeno Katana or just bluntly dual wield Ixabas as it is the better option if you throw in The Sun from your summon pool. For free options, it’s best to dual wield Xeno Katana and one among the following: Sword of Valorblaze (FLB seraphic), Ushumgal, Wasserspeier or Ultima Sword/Katana. You’ll definitely want to bring splitting spirit and dual arts for your subskills, also bring mist if you need to.

  • Berserker

Your next best option to Chrysaor, with a trusty weapon such as Xeno Axe ready, it might just be what you’ll need if you run a party of ridiculous Auto-Attackers but lack the MA to do it; Aside from the fact that zerks can easily cap def down by themselves, the damage cap up from rage VI also helps in achieving the 20m target.

  • Mechanic

Everyone’s favorite anytime Strike Time class, while it’s harder to OTK with mechanic, it’s not an impossible feat especially in Magna where they recently got access to Summer’s Mirage (RotB Fire Gun); the main problem with fire mechanic is the lack of good fire guns as Summer’s Mirage, Benedia and Ultima Gun are your only good options. If you plan to Meme-chanic your way, you’re definitely going to need The Sun to pull it off as purely CA just won’t be enough for now; it may change once Purifying Thunderbolt (Grand Shiva bow) gets an FLB though which I feel is coming this September.

Free Characters:

  • Lyria
Roles: CA Burst, Extra Summon, Buffer, Debuffer

Lyria is definitely one of the best free SR characters there are in the game, while she doesn’t do normal attack, her strength comes from her Charge Attack which has a really high damage and damage cap that makes even some SSRs’ Charge Attack damage looks like wet noodle damage; with a grid with at least SSR Seraphic weapon and Summer’s Mirage (the recent fire RotB Gun), Lyria (with a maxed EMP chart) can easily deal up to around 3.6m CA damage and the best part of it is that Lyria can easily reach 100% meter by herself in turn 0. Additionally, if you can’t cap def down, you can put Lyria in the 2nd slot so that after her CA finishes, she can further reduce the enemy defense by 10%, allowing the 3rd and 4th slot units to hit harder; you can also use her sk 2 to grant extra damage boost due to the attack up and crit chance it provides.

Another plus on Lyria is that bringing her in the frontlines allows you to dual summon per turn; picking Shiva as your Support Summon and bringing in FLB Arcarum summons like The Devil or The Sun can perfectly utilize Lyria’s dual summon ability as Devil gives capped Attack and Defense down when combined with MC’s Miserable Mist while The Sun gives your 1st-3rd slot an extra attack turn which may just be what you need to push your damage, if lacking, to 20m, once you finish summoning them off, summon Shiva just before you press that sweet sweet orange button to grant everyone in the party that assassin buff.

  • Esser/Tien (FLB required)
Roles: CA Burst/Auto Attacker, Nuker

One of the Eternals, a set of characters that you can unlock via grinding and some amount of crystals, once one of the weakest Eternals there are but she got her rebalance last year and from then on, she has been one of the strongest hitters in Fire and she’s 100% non-gacha and free as long as you’re patient enough to grind out the unlock process.

FLB is a must because it is where she jumps from TH/Bounty bot to a really heavy hitter and doing so also raises her Charge Attack Damage Cap which makes her useful if you want to OTK via CA burst; you’ll want to at least have her at lv 95 to fully utilize her strengths for OTK setups.

She’s pretty straight forward to use, if you’re bursting via Charge Attack then she almost needs to do nothing but attack, click on her skills 1 and 3 if you still lack damage for extra nuke damage which contributes to more or less around 2m combined. If you’re doing the OTK via autos then you’d want to cast her 3 first before pressing her 2 so she’ll have 100% TA and 30% bonus damage during her assassin-buffed Autos. Do note that her own assassin buff DOES NOT stack with Shiva summon’s assassin buff, the best work around for this is call shiva first, cast her 3 then use her 2 as her break assassin buff is stronger than what Shiva’s inner eye buff can provide.

Non-Limited Gacha Characters:

  • SSR Therese
Roles: Auto Attacker, Nuker

There’s only really one word for Therese: AUTO. Pumping her skill 2 grants her 80% echo and a guaranteed TA and if you combine this with Shiva and The Sun (if you have Lyria in the lineup), Therese can definitely gobble up a huge chunk of the 20m requirement, with her TA Autos on Shiva alone, she’s already dealing at least 6m damage. If you need more damage, you can throw her 3 which should give more or less around 800k damage if you have SSR Seraphic. (1m+ if you have a skill cap up key from Opus or Ultima)

  • Fire Metera
Roles: Auto Attacker, Nuker

Probably one of the older units in this list, if I must define Fire Metera, she’s pretty much Therese Lite, mainly because they serve the same purpose but being an older unit, Metera doesn’t have a guaranteed TA like Therese does which might put your 20m punching powers a bit in the RNG zone should you use Metera on an auto attacker lineup (unless, of course, you can provide her a decent MA boost); on the bright side, Metera has a lot of nukes so if you have some Ushumgals and a skill cap up key, her nukes can definitely nab you around 2.5m at the very least

  • Ghandagoza (FLB Required)
Roles: CA Burst, Nuker, Buffer

A fully leveled and fate-episode-completed Ghandagoza is needed to before you should even consider him in your lineup, the reasoning for this is because of his post-100 fate upgrade that lets his sk2 grant him 100% meter and 10 rage stacks which easily bumps CA Damage by 100% and his CA Damage Cap by 20% thus making him able to deal heavy damage whether you throw him into an Auto party or a CA Burst party.

Should you need extra damage, his sk 1 has 640k nuke, which should at least deal around 800k when topped with SSR Seraphic weapon; lastly, if you need some added attack boost, Ghanda’s sk3 provides the party with a 20% fire attack up.

  • Athena
Roles: CA Burst, Nuker, Debuffer, Buffer

I can literally think of Athena as Ghanda Lite much like how Metera was to Therese, much like Ghanda, Athena’s job is to CA burst mainly but is highly dependent on 2 things: someone give her meter and if she manages to inflict “burn” on the boss; once she does, her CA damage gets boosted by 30% and the cap goes us by 10%. Since you’re literally gonna throw her nuke to try and burn the boss, this also immediately gives around the same nuke damage as ghanda’s sk1 while also giving you an added benefit of an extra 10% def down. Lastly, putting her in the second spot will allow the 3rd and 4th members to benefit from her CA’s 15% fire attack up.

  • Tsubasa
Roles: Buffer, CA Burst

Tsubasa’s use is literally only if you run a CA Burst Party, otherwise, he’s not in a high priority. Using his 2 charges up the boss’s diamonds by 1 and then grants the entire party 30% meter, 30% CA damage up and 10% CA Cap up which immediately strengthens your entire party’s overall CA Burst. He is best ran with Anila (to be discussed next) and a Chrysaor MC as this is the mix that will easily let you Burst through 20m hp. That’s it for Tsubasa really.

Limited Gacha Characters:

  • SSR Anila (FLB required)
Roles: DATTOSHITEMO! Buffer, Debuffer

Perhaps the most limited character in this list due to her rotating in legfes once every x months but admittedly, Anila’s pretty average in terms of both Ougi and Auto Attacks but it’s her Buffs that make up for her average damage, sk3 is the button savior for Chrysaor + Tsubasa lineups mainly because it literally transforms Tsubasa’s 30% meter from his 2 to a whooping 45% top it off with Chrysaor’s dual CA which then gives 15% meter each ougi to the party; aside from the huge meter gain boost, the buff itself gives a pretty solid attack up which helps you cap your Ougis even faster.

If you still lack in damage to reach your CA/Auto Caps, her 4 will surely bump your party’s damage further due to Strength being a separate layer modifier. If you still can’t cap defense down, her 1 also does a great job of helping it cap by inflicting 20% fire def down; using her 1 also helps her contribute in Auto Attack setups due to receiving 40% superior element echo from though relying on her 1 means you’ll need to have her maxed out and you’ll also have finished her 100 Fate. Definitely a huge player in any OTK lineup.

  • Shiva
Roles: Buffer, Auto Attacker, Debuffer, Nuker

Probably the one you need most for Auto Attack team due to his sk 2’s ridiculous 15% unique attack mod and 10% cap up for the party, this is already on top of the fact that Shiva hits hard by default and has a skill that allows him to have guaranteed triple attack and the bonus counter on dodge/damage might also help you push for the 20m should you lack it given that Shiva gets hit a lot by the 50 trigger. If those aren’t enough, you can pump his sk 1 for a nifty 1m+ nuke on top of a 10% def down that stacks with literally every kind of def down; definitely someone you’d want on auto attack/mix teams but someone you can easily pass off for a CA burst team.


Now that the list is done, you’d definitely want to play around with different combinations of units, personally one of the easiest to pull off would be using a mix of CA Burst units and Auto Attackers (mainly Therese) but also remember that the less button clicks you do, the faster the total meat turnaround you’ll have. Personally, my OTK team atm consists of Chrysaor, Lyria, Tsubasa and Anila and my grid is as follows:

I can run this with both Shiva x Shiva (since I don’t have MLB Agni yet) or Shiva x Agni

My record for this is 6 clicks (5 skills and 1 summon), do let me know if you want to see how I do my OTK.